
Unlike knocking your opponent through a wall or a floor, knocking them from a balcony results in a bound and switches out your character. Tekken 6’s interactive destructible walls and floors are back, but TTT2 introduces breakable balconies. Big juggled combos are back, and some of the tag and tag assault combos are absolutely beastly.

Fights are fast and frenetic, with battles between experienced players going on for quite a while before even a single blow is landed. The core game-play remains similar to Tekken 6, though various changes have been made. There are also more advantages to using only one character, though they seem tame in comparison the many advantages of using a team. The game allows for mismatched 2-on-1 battles, where the solo character has increased stamina and strength to compensate for the handicap. All of these new systems makes playing with two characters a more tactical option than just playing with one. That is a problem because, like in the original game, when one of your characters is knocked out, the round is over, regardless of how much stamina your other character retained. This is useful for instances where an opponent presses their attack on one of your characters in an attempt to K.O. Finally, the tag crash allows you to safely switch out one of your characters while the other comes out swinging. You switch characters by performing a flashy and damaging tag throw on your foe. The tag throws work pretty much exactly the same way they did in the first game. Surely this can be used to craft some devastating offenses, but I haven’t seen it used relatively effectively. For this reason, effective tag assault combos are in close reach to more advanced players.ĭirect tag assaults bring both of your characters onto the screen at once and allow them to briefly attack in unison. Tag assaults are activated by hitting the tag button just before an attack that ‘bounds’ or bounces your opponent from the ground connects while they're airborne. While this does not switch characters like the tag combo, it allows for some bigger, more damaging combos.

The tag assault allows you to call your partner in during a combo to perform a brief attack and extend your combo. This allows you to safely switch characters and deal a good bit of damage at the same time. If not, you won't gain as many points and you will make the process longer in the long run.The tag combo allows you to quickly switch to your second character after connecting a launcher with your first character to continue your combo. It is important to note that while going for the rank ups it's best to face opponents within 2-3 levels of you for maximum leveling efficiency. (Thanks for the reminder Tim!)ĭoing this, you can get the ending you desire while leveling one character be it one you are comfortable with or Angel thanks due to her laser beam spam and get progress towards your rankings. Also it is a good note that fighting the ghosts is a better means of unlocking endings than arcade mode off the bat, and you should set the rounds to 1 to improve the speed of battles. With a character you'd like to level I would say use the character you're going for the ending with first, then your promotion choice character. In single player you have to use each character to complete arcade and unlock their endings, so I would suggest doing this first.

As Dragoner stated, this is the equivalent to the 16th dan.
